One of the largest expansions of the VR market in add-ons will be Haptic input from a multitude of devices.
Well, Sony is one step closer with a Haptic Glove
Patents 14/517733, 14/517741, and 14/503275
It might be wise to note that Sony has made many patents on a VR HMD and not to put to much into and one patent listing when trying to guess the final product if it ever is produced. It does show that they are doing R&D in this sector. They are not alone.
It’s going to be hard to beat LeapMotion style virtually wireless hand tracking camera system.
There have been other VR Cams released to date but none of them of high quality for 360 live video like this.
Reveled at Samsung’s ‘Unpacked’ event that was also broadcast live stream in 360 video if you had the GearVR to watch it.
Gear 360 is splash-proof and dust resistant and is smaller than a baseball. The device is also equipped with dual fish-eye lenses, each with high resolution image sensors, capable of capturing 3840 x 1920, 360-degree video, or 30 megapixel still images.
Users can also choose to shoot 180-degree wide angle video and images with only using one side of the camera lens
It yet remains to be seen for the pricing or release date for this but it a leap for the industry that is about to get started in just a few months with 2 major HMD’s to hit the consumer market along with the Samsung S7 & Edge working with Samsung GearVR.
Samsung is also working on a more professional grade camera code-named project beyond.
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To premiere on the Samsung Milk VR platform, followed by Jaunt’s VR apps and companion content on CNE’s The Scene.
No word on exact release date but this fall/winter looks promising.
LeapMotion was maybe the first outstanding real world use input devices for hand tracking to the VR world.
Although they have publicly stated that they will ship their hand tracking sensor with some major HMD manufacture in 2016, the claim is very short on details.
Having a easy to use input device or service inside of the VR world has been a problem for the industry, few deny that hand tracking is probably the easiest way to make use of more complex navigation and tool-sets in VR.
So the latest simple demo released by LeapMotion shows just how easy this all can be. Turning hand gestures into actions makes this much easier than trying to fumble with a keyboard, mouse or game controller while wearing a HMD.
This clearly is a game changer for mobile VR where carrying a bunch of bulky equipment is not desirable when portable.