We got a peek at them at CES 2017 in Jan but they were not a refined product and details about how they were going to achieve a expected high frame rate without creating VR/Motion sickness were a bit sketchy for belief.
But after a very successful kickstarter campaign, these 2 models are about to be released. This certainly will provide some drive to the upper end of the market both in quality and price points for that quality. While at the same time the Oculus GO should be driving the market at the lower end of the scale.
So, let’s take a peek at the PiMAX 8K Goggles…
All of this starting at $349 for the 5K and $449 for the 8K. And they say it will be compatible with Valve’s ‘Lighthouse’ room tracking… WOW !
A technique they call ‘Brainwarp’, which renders a 4K image only on a single display at time, doing it 150/180 times per second. Pimax says users “perceive a complete 8K at 150/180 Hz with high frame rate,” and that it “boosts refresh rate, reduces latency and decreases GPU pressure for Pimax 8K.”
There is as much confusion, if not more, in the terminology of glasses or goggles as there is with VR,AR,MR,XR and I have been wondering just when that will get itself straight.
Glasses really do not block your natural vision and do not offer a high level of immersion currently and it’s not that they can’t do that, it’s just a cost factor. Most Glasses are more than twice the price of the best VR goggles and still have the ambient light problem.
It’s one of the reasons it will mostly be a Enterprise device where the cost/performance ratio includes a increase in productivity whereas there is a payback on the investment. And we don’t have the need for full immersive graphics in most cases with them. Translucent imagery is almost desired in use cases like engineering.
But the new Windows Mixed reality products thus far are not glasses.
You might perhaps get away with calling them e-glasses…. LOL
Hololens would be considered a glasses device.Even though they double the field of view, they still have a ambient light issue. Perhaps that will be better on the consumer release, but it will still be present. Not a issue for Enterprise to a large extent.
So now you have a fix for the ambient light problem with immersive AR graphics… the mixed reality goggle.
Because the ‘real’ part of augmented reality is brought to you via a camera to a VR screen inside of a goggle.
But be it known that glasses are a open eye design. Goggles are a closed eye design.
Goggles are the quick cheap fix for a ambient light problem with AR.
Perhaps at a latter date ar-goggle’s will improve enough to allow you to drive a car with them or at least safely walk down the street.