Qualcomm just released some speed performance results with it’s new Snapdragon 820 Octo-Core CPU and the new Adreno 530 GPU.
That means that we will have a pretty good VR experience from those manufacture’s that are not jumping into the VR market specifically. We will just need to see what smartphones include faster GPU chips.
Along with Android M release later this year, this does make good mobile VR affordable to everyone. With 40% more power for both chips, this opens many more VR/AR experiences for Mobile !
It looks like 4K displays are going to be the norm for a VR Goggle. That is to say for full standalone HMD’s. But it looks like the mobile phone market is going right up the ally since all phone manufacture’s see VR as a must-do for their devices and that would seperate the can-do’s from the can’t-do’s when it comes to making a small, high pixel density and fast display.
Keep in mind that a full HMD retail is most likely to have 2 of these. One for each eye.
I believe that StarVR is claiming to use 5K displays.
Well, it looks like a new player in 4K display’s has emerged.
EverDisplay Optronics (EDO) is a player in that space. This is important even for mobile devices like Cardboard or many like it such as the SVR-Glass.
I have been watching this story all week about a rumored Samsung Note 5 early release and did not put to much into it till now. http://sentinelrepublic.com/report-…note-5-specs-suggests-september-reveal/27743/
The question would remain if true, would the GearVR CV release early also ?
If so, it could help change the time-line I have plotted for VR names anyway. It does put some pressure on others announcements. Everyone wants to remain relevant.
Most of the pressure will be on Sony This December when both the Vive and Oculus will at least be in pre-order status.
One other thought to early GearVR…
Google has been working at building-up the speed of graphics for it’s next release of Android for VR this year (much like Oculus has already done for Samsung) and the play could be to get ahead of the iPhone and the Android VR release.