Category Archives: Mobile VR

Google adds VR-180 Format Standard to YouTube

Producing a VR 360 degree video presents problems by itself.

It’s number one issue is how any average person can make that video and not present themselves in the video without looking a bit stupid as you pay attention to what is being captured.

Number two would be the enormous size of a 360 3D spherical video being harder to edit and harder to stream.

So, as this VR video gets started, it benefits the entire industry that they have created a standard for a hemi-spherical or 180 video format.

Outside of the benefits just mentioned, the extra benefit is the lower cost of the hardware for such a cam. For it really eliminates the need for a larger faster processor and additional firmware to stitch multiple images together since we are really talking about a wide-angle 3D camera.

Now that the standard has been created for YouTube, more hardware manufacture’s will come on board. Below is one that has been out there that started from a KickStarter campaign,

The LucidCam…

Others have either announced they are going to enter the market or have had products ready for the release including ‘YI’

Microsoft Enters The VR Race – Breaks Price Barriers

Surprise ! Is just what it was with the announcement in late October from Microsoft that they will be entering the VR Race with a affordable VR HMD that not only includes

“Eye Tracking”, but 6 Degrees of freedom with “Inside Out” tracking. Allowing you to have a virtual operating space without outside complicated setup hardware. Simple room mapping will be done with cameras.

While this is rumored to be VR/AR mixed reality device, it has not been stated by Microsoft in any clear way to support that thus far.

Partnering with other manufacture’s, there seems to be plans for a whole string of hardware starting in the spring of 2017.

All of it seems to center on Windows 10 Update coming soon. Working within Windows Holographic Technology.

It would be interesting to know if the new device is set to work with the New XBOX. And since the timing is right, I would think so.

But at a retail price target of just $299, it is sure to have the hearts and minds of many who have been priced out of the VR market since this may only require a graphics upgrade to your existing computer.

Christmas 2016 is set to kick-off Virtual Reality and here is some of what you can expect.

50% of the marketing season is about to start and with many tech company’s wanting to get their product out in time for Christmas for a more successful launch. It can be quite interesting what we will see.

But here are some highlights of what to expect.


AndroidVR and Google Daydream Platform

Expected to be announced Oct 4, along with a new mobile phone the ‘Pixel’ to support VR and possibly Augmented reality, it is a shape changing event for Google and I expect many other of Google’s platforms to have something to give to the new VR & AR space. A new VR supportive version of Chrome and Chromecast will also most likely be in the mix. A expansion of YouTube360 ?

Oculus Touch Controller

To be released Oct 5 and while this has been long anticipated, it does not appear on the surface to be anything other than a handheld game controller. But it is the first one designed for full flavor VR in mind and its potential uses have yet to be imagined. That will be settled by developers.

It is very likely we will see further announcements of VR support for OculusVR in the social arena with FaceBook as this is started up and everyone is clamoring to be the center of attention at that start with things to do with your new VR stuff.

Cinema 4D kicks off a tour starting Oct 6th in Denver.

PlaystationVR and PS4Pro

Oct 13th is the date Sony is expected to release it’s long awaited VR HMD and updated console along with over 50 titles of game play in the library.

FoveVR and the EyeTracking Goggle

Expected to be revealed for pre-order on Nov 2 and perhaps we will get a early peek at those final specs.

Honorable Mentions…

While StarVR is not set for a retail release, it is going to be deployed in iMax theaters and possibly VR Arcades while we shop in the malls for x-mas. I believe much of this is a test run for next year.

AOC is launching a “Rift Like” HMD before Christmas but no exact date has been mentioned yet.

Apple could put something under the tree since the iPhone7 was designed and coded for AR in IOS-10. But we know Apple is a secrete as it can be till the last moments, so, it’s just speculation on my part. April is a more likely time.

Plenty of other hardware and software should be released supporting the OSVR platform over the next 6 months.

We should see yet one more large influx of new hardware and software in the late winter/spring of 2017.

In a years time It’s more than likely we might see second generation Rift and Vive.

Qualcomm enters VR market with SnapDragon VR820

Qualcomm, who is the maker of the first designed for VR CPU/GPU combo that will be used in most of the Top-End smartphones in the spring of 2017, will make a go at a stand-alone VR HMD with it’s model SnapDragon VR820, named after it’s CPU chip SnapDragon 820 that is powerful enough to give gaming consoles a run for their money.


With partnerships in the industry for it’s front facing cams and eye tracking, this device will certainly blur the lines once again of a VR/AR device.

Qualcomm seems to be very serious about playing in this space and has a complete Development Platform.

Just take a peak at the features from Qualcomm’s site.

This could be a interesting development since most of the VR smartphone’s will be using their new CPU and now have competition from the manufacturer of it. And since Intel has pretty much abandoned the mobile CPU market, it leaves few alternatives for those that do not want to compete with a supplier. But then again, for a head mounted display, Intel has it’s revised Atom CPU and that can be seen in it’s new Alloy platform.

Without fierce competition in the market, it advances at a much slower pace. But everyone should be able to enjoy this new advancement when it comes to market.

Additional…  MIT Tech Review…

Samsung Note 7 and New GearVR

Samsung has showed us they are in the VR game for keeps !

The new Galaxy Note 7 (they are skipping the note 6 from note 5) is the next generation of their flagship phone sporting intentional VR capabilities and not just a cardboard like conversion.

But with it’s release comes a revision of GearVR that features a wider field of view (FOV) and will now fit many models of their phones and likely the future Galaxy S8.

The phone itself has no real bragging features except for the new scanner that they seem to have beat Apple to the punch in delivering to a phone. But enhancements to the camera system are always in order each phone release.

Much of this was somewhat expected as we await the new breed of CPU and GPU capabilities in processors that will be in the marketplace next year for mobile phones.


So we await the Super VR quality capabilities from those, that may rival console game systems next year depending on the system RAM and Floating Point capabilities (FLOPS). Enjoy the new wider field of view of the latest Gear VR of 101 degrees over the old 96 degrees.

Google DayDream VR Platform and Android VR


Nothing so far to  this point has put Virtual reality in the hands of consumers any easier than the freshly announced DayDrem VR platform with the Android VR releasing with the next Android Nxxxx.

The DayDream Platform appears like it is a play out of Apple’s cookbook. Integrating partnerships to enhance a overall user experience and ease of use.

While this is not set to release till September 2016 and no price points have been mentioned, it would be likely to assume it will be the same cost or perhaps a bit lower than Samsung GearVR.

To add to the consumer choice, every smartphone manufacture will be able to cook their own slightly different flavor of this through the Android interface and some have even announced now that they will be supporting the new OS and platform in “VR MODE”. That is a special configuration of Android to speed up graphics display on the mobile devices to get the frame rates up high enough to prevent motion sickness.

At this point, if your not getting in the game, you will likely find yourself on the outside looking  in, so no big surprise there.

The mobile market is the absolute key for Virtual Reality to gain traction among consumers and will now promote more development for media when there are going to be 20 to 50 times the potential users in the short term.

Google has already preempted  plays in that media market with partnerships with NetFlix, Hulu and some really cool stuff with iMax.

This all adds up to total consumer launch and acceptance of VR for the Christmas season and beyond.

Take a mental snapshot of the times as they will never be the same again.