Category Archives: VR Software

Google DayDream VR Platform and Android VR

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Nothing so far to  this point has put Virtual reality in the hands of consumers any easier than the freshly announced DayDrem VR platform with the Android VR releasing with the next Android Nxxxx.

The DayDream Platform appears like it is a play out of Apple’s cookbook. Integrating partnerships to enhance a overall user experience and ease of use.

While this is not set to release till September 2016 and no price points have been mentioned, it would be likely to assume it will be the same cost or perhaps a bit lower than Samsung GearVR.

To add to the consumer choice, every smartphone manufacture will be able to cook their own slightly different flavor of this through the Android interface and some have even announced now that they will be supporting the new OS and platform in “VR MODE”. That is a special configuration of Android to speed up graphics display on the mobile devices to get the frame rates up high enough to prevent motion sickness.

At this point, if your not getting in the game, you will likely find yourself on the outside looking  in, so no big surprise there.

The mobile market is the absolute key for Virtual Reality to gain traction among consumers and will now promote more development for media when there are going to be 20 to 50 times the potential users in the short term.

Google has already preempted  plays in that media market with partnerships with NetFlix, Hulu and some really cool stuff with iMax.

This all adds up to total consumer launch and acceptance of VR for the Christmas season and beyond.

Take a mental snapshot of the times as they will never be the same again.

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Microsoft Holoportation with HoloLens

We all know the what is Science Fiction today somehow becomes the tech of tomorrow. So the geek seek for the HoloDeck is the holy grail for VR.

Microsoft brings us one step closer to that with what they call Holoportation. Play the video for a demo. Visit their site for more.

http://research.microsoft.com/en-us/projects/holoportation/

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I am somehow reminded of the Star Wars R2D2 playing a hologram of the Princess asking OB1 for help.

Hand Tracking Haptic Input Coming Soon

LeapMotion was maybe the first outstanding real world use input devices for hand tracking to the VR world.

Although they have publicly stated that they will ship their hand tracking sensor with some major HMD manufacture in  2016, the claim is very short on details.

Having a easy to use input device or service inside of the VR world has been a problem for the industry, few deny that hand tracking is probably the easiest way to make use of more complex navigation and tool-sets in VR.

So the latest simple demo released by LeapMotion shows just how easy this all can be. Turning hand gestures into actions makes this much easier than trying to fumble with a keyboard, mouse or game controller while wearing a HMD.

This clearly is a game changer for mobile VR where carrying a bunch of bulky equipment is not desirable when portable.

SuperHOT crowd funded game get’s hotter.

SuperHOT got it’s GLOWING HOT rating. The Kickstarter Campaign reached it’s funding goals and multiple stretch goals and will be just in time for all the VR Head Mounted Displays to hit the market.

11k backers of $250k

While there was much interest in the game dev, we might laugh at in a few years because of what will come after it when the badly needed computer speeds increase. I still laugh at those old DOS games I was addicted to in the 80’s & 90’s.

Crowd funding fills the gap of all those still skeptical about VR in the first place, with the lack of venture capital who’s attitude will be changing soon enough.

See the project updates.

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Cinematic VR gets boost – NextVR and sports

The one thing that is sure to please and excite any sports fan is to be able to get very close to stepping inside the game.

There is no better way to do that than with cinematic VR streamed to your home.

NFL, NHL, NBA & NASCAR will all be much more exciting to watch than the standard 2D flat traditional view. Of course, it all depends on how well it is done. It does present it’s own set of problems to watch with comfort and ease.

From the number of cameras and angles to  not moving those cameras while shooting to production and delivery of a large digital format.

NextVR has been getting a good bit of support from Cable Company’s Comcast and Time Warner for the future of Sports viewing.

Read more at “sport techie”:

http://www.sporttechie.com/2015/11/16/broadcast-entertainment-giants-make-30-5-million-bet-nextvr/