Tag Archives: augmented reality

VR-AR Glasses or Goggles ?

Glasses or Goggles ?

There is as much confusion, if not more, in the terminology of glasses or goggles as there is with VR,AR,MR,XR and I have been wondering just when that will get itself straight.

Glasses really do not block your natural vision and do not offer a high level of immersion currently and it’s not that they can’t do that, it’s just a cost factor. Most Glasses are more than twice the price of the best VR goggles and still have the ambient light problem.
It’s one of the reasons it will mostly be a Enterprise device where the cost/performance ratio includes a increase in productivity whereas there is a payback on the investment. And we don’t have the need for full immersive graphics in most cases with them. Translucent imagery is almost desired in use cases like engineering.

But the new Windows Mixed reality products thus far are not glasses.
You might perhaps get away with calling them e-glasses…. LOL
Hololens would be considered a glasses device.Even though they double the field of view, they still have a ambient light issue. Perhaps that will be better on the consumer release, but it will still be present. Not a issue for Enterprise to a large extent.

So now you have a fix for the ambient light problem with immersive AR graphics… the mixed reality goggle.
Because the ‘real’ part of augmented reality is brought to you via a camera to a VR screen inside of a goggle.

But be it known that glasses are a open eye design. Goggles are a closed eye design.
Goggles are the quick cheap fix for a ambient light problem with AR.
Perhaps at a latter date ar-goggle’s will improve enough to allow you to drive a car with them or at least safely walk down the street.

Christmas 2016 is set to kick-off Virtual Reality and here is some of what you can expect.

50% of the marketing season is about to start and with many tech company’s wanting to get their product out in time for Christmas for a more successful launch. It can be quite interesting what we will see.

But here are some highlights of what to expect.

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AndroidVR and Google Daydream Platform

Expected to be announced Oct 4, along with a new mobile phone the ‘Pixel’ to support VR and possibly Augmented reality, it is a shape changing event for Google and I expect many other of Google’s platforms to have something to give to the new VR & AR space. A new VR supportive version of Chrome and Chromecast will also most likely be in the mix. A expansion of YouTube360 ?

Oculus Touch Controller

To be released Oct 5 and while this has been long anticipated, it does not appear on the surface to be anything other than a handheld game controller. But it is the first one designed for full flavor VR in mind and its potential uses have yet to be imagined. That will be settled by developers.

It is very likely we will see further announcements of VR support for OculusVR in the social arena with FaceBook as this is started up and everyone is clamoring to be the center of attention at that start with things to do with your new VR stuff.

Cinema 4D kicks off a tour starting Oct 6th in Denver.

PlaystationVR and PS4Pro

Oct 13th is the date Sony is expected to release it’s long awaited VR HMD and updated console along with over 50 titles of game play in the library.

FoveVR and the EyeTracking Goggle

Expected to be revealed for pre-order on Nov 2 and perhaps we will get a early peek at those final specs.

Honorable Mentions…

While StarVR is not set for a retail release, it is going to be deployed in iMax theaters and possibly VR Arcades while we shop in the malls for x-mas. I believe much of this is a test run for next year.

AOC is launching a “Rift Like” HMD before Christmas but no exact date has been mentioned yet.

Apple could put something under the tree since the iPhone7 was designed and coded for AR in IOS-10. But we know Apple is a secrete as it can be till the last moments, so, it’s just speculation on my part. April is a more likely time.

Plenty of other hardware and software should be released supporting the OSVR platform over the next 6 months.

We should see yet one more large influx of new hardware and software in the late winter/spring of 2017.

In a years time It’s more than likely we might see second generation Rift and Vive.

ASUS Working on AR Glasses for 2016

Asus confirmed the rumors that it is working on it’s very own Augmented Reality Glasses for release in 2016.

AR, not to be confused with VR, puts computer animation on top of the real world view. Even though it is commonly all called VR, there is a difference.

That would probably put them a step ahead of Microsoft who’s HoloLens will only be released to developers early next year/2016 at a steep $3000 USD.

It seems clear that they are licensing some technology from Microsoft for production.

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