There is as much confusion, if not more, in the terminology of glasses or goggles as there is with VR,AR,MR,XR and I have been wondering just when that will get itself straight.
Glasses really do not block your natural vision and do not offer a high level of immersion currently and it’s not that they can’t do that, it’s just a cost factor. Most Glasses are more than twice the price of the best VR goggles and still have the ambient light problem.
It’s one of the reasons it will mostly be a Enterprise device where the cost/performance ratio includes a increase in productivity whereas there is a payback on the investment. And we don’t have the need for full immersive graphics in most cases with them. Translucent imagery is almost desired in use cases like engineering.
But the new Windows Mixed reality products thus far are not glasses.
You might perhaps get away with calling them e-glasses…. LOL
Hololens would be considered a glasses device.Even though they double the field of view, they still have a ambient light issue. Perhaps that will be better on the consumer release, but it will still be present. Not a issue for Enterprise to a large extent.
So now you have a fix for the ambient light problem with immersive AR graphics… the mixed reality goggle.
Because the ‘real’ part of augmented reality is brought to you via a camera to a VR screen inside of a goggle.
But be it known that glasses are a open eye design. Goggles are a closed eye design.
Goggles are the quick cheap fix for a ambient light problem with AR.
Perhaps at a latter date ar-goggle’s will improve enough to allow you to drive a car with them or at least safely walk down the street.
Intel’s Project Alloy is a game changer in the making.
It’s not just a VR or AR device or both. It is a open hardware platform used in conjunction with Microsoft’s open software platform in Windows 10 whereas anyone will be able to launch a product quickly and be able to use it to collaborate with other devices in short order.
How soon to a product launch?
It would be this writers opinion that while we are likely to see a consumer release in the spring of 2017, it will likely be a developers edition. While many devices will blur the real/virtual lines in tech, it will take some additional production work to produce consumer content. But if this will display AR and VR formats as-is, there is no reason it can’t be produced for that as we wait for MERGED content.
It’s important to note that this is a Open Hardware Platform that allows others to built from and to it. As well as Windows Holographic Platform is a open software platform that allows anyone to interface to and through it. The two together will make for some interesting advancements quite quickly in head mounted display tech and software experiences to go with that hardware.
Magic Leap’s CEO has said in a interview with the WSJD Live that they are moving now from Research and Development to Production.
Including a move into a former Motorola Production facility.
And he states that the device, yet to be named, is NOT something you would be to geeky to be seen in.
Magic Leap’s tech is special in this way… it does not use display screens but a retina projector, directly to your eyeball. And that it is now said to be a self contained computer in itself and/or it’s own operating system.
While all of this is still very forward statements by the company, trying to distill any argument about things we don’t like about VR tech, they still have yet to show a product and release some specifications.
We probably will see developer editions first so that actual content can be created. It is likely that it will be a pretty high priced venture that will stop those that are just early adopters from soaking-up what is available from a limited production facility.