Tag Archives: VR

Assassins Creed in VR

From Hot Game To Hollywood VR Hit

CNET reports that Matt Lewis, the “Assassin’s Creed” VR project director aims to lift the bar for VR in general and break some rules as well. “360 video experiences should be just as powerful and rich as an actual film,” he explained. “We’re in the Pong era of VR right now,” he added.

According to Digital Trends, “Assassin’s Creed” is scheduled to release on Dec. 21 and it is part of Lewis’ VR experience project. It is based on the famous gaming franchise where Oscar-nominee Michael Fassbender stars in the movie as a felon sent off to the genetic memories of his ancestor in the course of the Spanish Inquisition.

Christmas 2016 is set to kick-off Virtual Reality and here is some of what you can expect.

50% of the marketing season is about to start and with many tech company’s wanting to get their product out in time for Christmas for a more successful launch. It can be quite interesting what we will see.

But here are some highlights of what to expect.

vr-desktop

AndroidVR and Google Daydream Platform

Expected to be announced Oct 4, along with a new mobile phone the ‘Pixel’ to support VR and possibly Augmented reality, it is a shape changing event for Google and I expect many other of Google’s platforms to have something to give to the new VR & AR space. A new VR supportive version of Chrome and Chromecast will also most likely be in the mix. A expansion of YouTube360 ?

Oculus Touch Controller

To be released Oct 5 and while this has been long anticipated, it does not appear on the surface to be anything other than a handheld game controller. But it is the first one designed for full flavor VR in mind and its potential uses have yet to be imagined. That will be settled by developers.

It is very likely we will see further announcements of VR support for OculusVR in the social arena with FaceBook as this is started up and everyone is clamoring to be the center of attention at that start with things to do with your new VR stuff.

Cinema 4D kicks off a tour starting Oct 6th in Denver.

PlaystationVR and PS4Pro

Oct 13th is the date Sony is expected to release it’s long awaited VR HMD and updated console along with over 50 titles of game play in the library.

FoveVR and the EyeTracking Goggle

Expected to be revealed for pre-order on Nov 2 and perhaps we will get a early peek at those final specs.

Honorable Mentions…

While StarVR is not set for a retail release, it is going to be deployed in iMax theaters and possibly VR Arcades while we shop in the malls for x-mas. I believe much of this is a test run for next year.

AOC is launching a “Rift Like” HMD before Christmas but no exact date has been mentioned yet.

Apple could put something under the tree since the iPhone7 was designed and coded for AR in IOS-10. But we know Apple is a secrete as it can be till the last moments, so, it’s just speculation on my part. April is a more likely time.

Plenty of other hardware and software should be released supporting the OSVR platform over the next 6 months.

We should see yet one more large influx of new hardware and software in the late winter/spring of 2017.

In a years time It’s more than likely we might see second generation Rift and Vive.

Qualcomm enters VR market with SnapDragon VR820

Qualcomm, who is the maker of the first designed for VR CPU/GPU combo that will be used in most of the Top-End smartphones in the spring of 2017, will make a go at a stand-alone VR HMD with it’s model SnapDragon VR820, named after it’s CPU chip SnapDragon 820 that is powerful enough to give gaming consoles a run for their money.

snapdragonlede820

With partnerships in the industry for it’s front facing cams and eye tracking, this device will certainly blur the lines once again of a VR/AR device.

Qualcomm seems to be very serious about playing in this space and has a complete Development Platform.

Just take a peak at the features from Qualcomm’s site.

https://www.qualcomm.com/news/releases/2016/09/01/qualcomm-unveils-snapdragon-virtual-reality-reference-platform-immersive

This could be a interesting development since most of the VR smartphone’s will be using their new CPU and now have competition from the manufacturer of it. And since Intel has pretty much abandoned the mobile CPU market, it leaves few alternatives for those that do not want to compete with a supplier. But then again, for a head mounted display, Intel has it’s revised Atom CPU and that can be seen in it’s new Alloy platform.

Without fierce competition in the market, it advances at a much slower pace. But everyone should be able to enjoy this new advancement when it comes to market.

Additional…  MIT Tech Review…

https://www.technologyreview.com/s/602388/high-end-cord-free-vr-headsets-are-nearing-reality/

Intel Project Alloy Forges VR and AR Ahead in a Merged Reality

Intel’s Project Alloy is a game changer in the making.

It’s not just a VR or AR device or both. It is a open hardware platform used in conjunction with Microsoft’s open software platform in Windows 10 whereas anyone will be able to launch a product quickly and be able to use it to collaborate with other devices in short order.

Intel-Alloy-930x698

How soon to a product launch?

It would be this writers opinion that while we are likely to see a consumer release in the spring of 2017, it will likely be a developers edition. While many devices will blur the real/virtual lines in tech, it will take some additional production work to produce consumer content. But if this will display AR and VR formats as-is, there is no reason it can’t be produced for that as we wait for MERGED content.

It’s important to note that this is a Open Hardware Platform that allows others to built from and to it. As well as Windows Holographic Platform is a open software platform that allows anyone to interface to and through it. The two together will make for some interesting advancements quite quickly in head mounted display tech and software experiences to go with that hardware.

NetFlix VR Edition

For VR to come to the masses, it has to have a valuable use.

Watching regular and 3D movies is simply a blast in a VR HMD.

But 360 VR content is coming. We just don’t know who is going to produce and deliver it.

But NetFlix is working to be a producer and distributor of Cinematic VR Content. Here is a look at their VR Media Platform.

It could be said that Cinematic VR Content was inevitable for NetFlix and Amazon Prime. Since there are no methods as of yet to get this delivered via TV broadcast or Cable.

Not that Cable Co’s are not going to try something. Just a rather expensive venture for them to deploy. But the Cable Co’s do own most of the existing 2D content in the world.

So if you have any experience of VR production under your belt, the future is so bright, you need to wear a HMD.

PacMan In VR

You had to know it was coming.

Yes the arcade sensation never dies and about to be remade for the ages in Virtual Reality.

pacmanvrAa startup company named WHITE is working with Bandai Namco

to bring the classic arcade game that started it all to the company’s low cost Milbox Touch which is set to go on sale in April of this year.

 

Design-wise, the Milbox Touch is like Google’s Cardboard in that it’s a really cheap, partly DIY virtual reality headset powered by placing your smartphone in the device as a monitor.

No word yet if this is a exclusive to WHITE but it would be hard to imagine that you could keep this from the broader market for more than a year of exclusive rights.

Cinematic VR Moves Full Steam Ahead !

Well, It’s the First Scripted VR Series.

“Invisible”

The story-line: For generations, the dynastic Ashland family has passed on a gene that gives them an extraordinary ability, which has enabled them to accumulate vast amounts of power and wealth. As the modern generation faces diminished abilities and more scrutiny than ever before, the birth of an exceptional new child draws public interest and their family secret teeters on the brink of becoming exposed.

To premiere on the Samsung Milk VR platform, followed by Jaunt’s VR apps and companion content on CNE’s The Scene.

No word on exact release date but this fall/winter looks promising.

Hand Tracking Haptic Input Coming Soon

LeapMotion was maybe the first outstanding real world use input devices for hand tracking to the VR world.

Although they have publicly stated that they will ship their hand tracking sensor with some major HMD manufacture in  2016, the claim is very short on details.

Having a easy to use input device or service inside of the VR world has been a problem for the industry, few deny that hand tracking is probably the easiest way to make use of more complex navigation and tool-sets in VR.

So the latest simple demo released by LeapMotion shows just how easy this all can be. Turning hand gestures into actions makes this much easier than trying to fumble with a keyboard, mouse or game controller while wearing a HMD.

This clearly is a game changer for mobile VR where carrying a bunch of bulky equipment is not desirable when portable.

Whole Body Haptics – The TeslaSuit from Tesla Studios

A surprising device appeared on KickStarter. A whole body haptic suit and from none other than Elon Musk’s development folks.

(you know the SpaceX and Tesla car guy).

While it does look a bit expensive, I’m sure there are just enough developers to back this and make it a successfully funded campaign.

The fact that there is this much R&D into haptics before a official retail release of a Head Mounted Display says a lot about the state of the industry. It makes the whole thing seem that we will see very good products by the 3rd gen of products in less than 6 years. When there is more computing power in consumer hands.

Take a look at the KickStarter Yourself.

Teslasuit.com

SuperHOT crowd funded game get’s hotter.

SuperHOT got it’s GLOWING HOT rating. The Kickstarter Campaign reached it’s funding goals and multiple stretch goals and will be just in time for all the VR Head Mounted Displays to hit the market.

11k backers of $250k

While there was much interest in the game dev, we might laugh at in a few years because of what will come after it when the badly needed computer speeds increase. I still laugh at those old DOS games I was addicted to in the 80’s & 90’s.

Crowd funding fills the gap of all those still skeptical about VR in the first place, with the lack of venture capital who’s attitude will be changing soon enough.

See the project updates.

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